2026-04-22
Seed3D 2.0: Advancing High-Fidelity Simulation-Ready 3D Content Generation
摘要
We present Seed3D 2.0, an advanced 3D content generation system built on Seed3D 1.0 [16], with substantial improvements across generation fidelity, simulation-ready capabilities, and application coverage. For geometry, a coarse-to-fine two-stage pipeline decouples global structure learning from high-frequency detail recovery, while a locality-aware VAE achieves higher spatial compression and more efficient decoding. For texture and material generation, we replace the cascaded pipeline of Seed3D 1.0 with a unified PBR model that directly generates multi-view albedo and metallic-roughness maps, enhanced by Mixture-of-Experts scaling and VLM-based semantic conditioning for improved material precision and visual fidelity. Beyond single-object generation, Seed3D 2.0 introduces a simulation-ready model suite comprising scene layout planning, part-aware decomposition, and training-free articulation generation, enabling coherent scene construction and part-level physical interaction across physics and graphics engines. A large-scale human preference study against five recent commercial models shows that Seed3D 2.0 achieves consistent win rates of 69.0% to 89.9% in textured 3D asset generation.
作者
Diandian Gu, Jing Lin, Gaohong Liu, Jiahang Liu, Su Ma, Guang Shi, Jun Wang, Qinlong Wang, Qianyi Wu, Zhongcong Xu, Xuanyu Yi, Zihao Yu, Jianfeng Zhang, Zhuolin Zheng, Yifan Zhu, Rui Chen, Hengkai Guo, Xiaoyang Guo, Mingcong Han, Xu Han, Xiu Li, Yixun Liang, Weiqiang Lou, Junzhe Lu, Guan Luo, Minghan Qin, Shuguang Wang, Yuang Wang,
期刊/会议
arXiv